![]() Check chapter 4 in this readme file for a list of files that makes up this mod, and delete any of those files you find in your Override folder. Leaving it that way will most likely cause trouble and crashes when you run the game. If you get any error messages during installation, there is a fair chance that the mod was only half-way installed. Check the spell descriptions in the next section to learn of any prerequisites. Note that some powers are only available to the "Force Expert" classes the Consular, Jedi Master and Sith Lord. The first become available at level 20 and the last at level 26. Remember that you must run this installer for the Mod to function, simply copying the files from the "TSLPatchData" folder will NOT work.Īfter installation is complete, just play the game, and you will be able to pick the new powers at levelup when you advance beyond level 20. IMPORTANT! Make sure all the files belonging to the mod are located in the main Override folder and isn't moved into any sub-folders or the Installer won't find them. Just run the Installer and it will update your existing files. ![]() If you already have the first version of this Force Powers Mod installed you do not need to uninstall it first. This folder contains essential data files the installer needs. Make sure that there is a folder named "tslpatchdata" present in the same folder the Installer application is. This will update the necessary game files and install the Mod into your game. If you haven't already, run the installer application named "Install Force Powers.exe" that came with this mod. Some powers have additional requirements as well. 6 new Lightside powers, 6 new darkside powers and 6 new Universal powers will become available. To address that and give some more variety, this Mod will add 18 new Force Powers to the game that are available above level 20. ![]() In The Sith Lords, you pretty much stop gaining access to new force powers after level 18, even though you can reach almost 10 levels beyond that while playing the game normally. * Fixed an error with Incinerate that had a small chance of causing trouble when used in some game areas. * Fixed bug with Force Incinerate, making it a Darkside power as described. * Minor tweaks and fixes to the scripts of various powers. ![]()
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